![]() ![]() The puzzles are often wildly inventive and, when Six makes an appearance, sometimes have a cooperative element. Over five or six hours, we pass through deliciously creepy buildings such as a school and a hospital before homing on the transmission tower that is the source of the hypnotic broadcasts. Mono initially finds himself in the countryside, hooking up with Six – the protagonist from the first game – and evading a scary adult with a shotgun, before he reaches a city where the adults are transfixed by their TVs.
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